Back when Ken and I started Atomic Brawl, we aimed to create our ideal game. A fun, humorous, tactics-CCG that we could play quickly and easily, on our own terms. And we feel like we succeeded in that goal. We’ve enjoyed it immensely, and have had heart-warming feedback from many happy fans.
Since launching over a year ago, we’ve had about four thousand people roll through the Atomic Brawl gates. We were thrilled to see that many people loved what they saw and played the game fanatically. As game creators, having people love what you create was, and is, an amazing feeling.